Rounding out the cast are a few other humans and a selection of Seraphim from each element, who sign on to assist Sorey in his efforts to save the world from an oncoming calamity. Intrigued by ruins and the mysteries of the past, an unusual storm and the discovery of another human near the village soon set Sorey and his Seraph best friend Mikleo on path that leads Sorey to become the Shepherd – a unique human who converses with and can utilise the power of the Seraphim, and acts as a saviour in times of great need. ![]() One of these is the game’s main character Sorey, a young man who grew up as the only human in a hidden village of Seraphim. Zestiria is set in the continent of Greenwood, a land split between two warring countries that are equally inhabited by two species – the humans who make up the majority of the population, and the Seraphim – humanoid elemental beings that are invisible to all but a select few humans that have the spiritual energy to perceive them. The latest instalment has just arrived on western shores in the form of Tales of Zestiria, the first to make its way to current-gen consoles. Meanwhile, Tales has clung much closer to the traditional mechanics of the genre. ![]() While Final Fantasy was and always will be my first JRPG love, it has moved further and further from its original roots. It’s not a secret that I’m a fan of the Tales series of RPGs.
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